![]() I also appreciated some of the minor aesthetic flourishes. The music in particular is especially brooding and well conceived, particularly when paired with the outstanding ambiance. Sound design is especially important in the survival horror genre, and Them and Us gets its oppressive atmosphere just about perfect. There’s the evil! Shoot it! Undermining fear Although health item crafting is only surface level, and not explored as deeply as it could have been. ![]() Healing items are sparse but fairly distributed, and some can even be combined to create more powerful agents. This becomes apparent later on as the game starts throwing more and more unique enemy types your way, often without warning, forcing you to switch tactics on the fly. There are a handful of firearms (some only available on subsequent playthroughs), and ammo is wisely distributed throughout the various zones in such a fashion that you will never feel completely safe. Besides mindlessly beelining toward you with arms outstretched, they are capable of occasional bouts of sporadic behavior to keep you on your toes, especially if you choose to engage them in close-range combat with your trusty knife to conserve ammo. Dealing with one is straightforward enough, but two or three forces you to weigh your options. Puzzles range from the obvious to the obtuse, but all the clues you need are provided if you take the time to look for them and practice the necessary patience.īecause every horror game needs a disgusting bathroom.Ĭombat is what it is: the main enemy you will encounter are the shambling dead, which behave about as you would expect. Levers, crests, books, tools, and other objects must be acquired in order to progress. As one would expect from the genre, areas in the mansion and its grounds are locked behind any number of doors and simple tasks that require exploration and careful attention to detail. Navigating the environment is simple enough. Constant planning is necessary to manage what you will carry and what you will leave behind. (There is a third option, should one feel inclined to pay for DLC, of a first-person perspective.) Alicia starts with a small inventory that can be accessed at any time, which also contains special folders for found documents and personal notes (or “memories”). In an interesting twist, you’re given the choice of two camera options from the get-go: tank controls with fixed camera angles, or an over-the-shoulder perspective a la Resident Evil 4. After a catastrophic uprising on a prison bus, she awakens in a locked room in an old mansion on a mysterious island with no recollection of her whereabouts, and begins her quest to escape. ![]() You get introduced to Alicia, a disturbed, former paramedic on death row for unknown reasons, yet she is driven by a compulsion to find her missing daughter. Upon starting the game, you are treated to a compelling comic book-style cutscene. A singular hero finds themselves trapped in a haunted house full of locked doors, endless hallways and no shortage of horrifying creatures eager to feast on their flesh. Them and Us by TendoGames pays loving homage to the golden age of survival horror titles such as Resident Evil and Alone in the Dark.
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